Mikleo 💧 Luzrov Rulay (
oneandmikleonly) wrote2016-02-12 07:55 pm
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[INTERACTION NOTES]
Mikleo is a seraph, a type of elemental that is physical and tangible, but can't usually be perceived by regular humans! Anything a seraph does looks like weird ghost activity/accidents/natural disasters, depending on its scale: if he picks something up, it'll look like it's floating (unless it's something he carries on him all the time, in which case it's also infused with his mana and invisible); if he starts casting spells, it'll look like the water's going crazy on its own, forming waterspouts etc.; if he knocks against you, it'll be like you just suddenly bounced off thin air.
For the sake of RP, here's a rough guide to interaction with him:
- If you're playing a nonhuman, they should be able to see and interact with him just fine!
- If you're playing a spiritually sensitive human, they can likely interact with him in a variable capacity. Weaker ability means they can probably sense someone there and/or hear him, middling ability means they can hear him and maybe see a vague blur where he is, and someone with a powerful ability should be able to perceive and interact with him normally.
- If you're playing a regular human with no spiritual sensitivity, don't fret! There are still workarounds -- he can absolutely still be heard through telepathy, for one.
- Mikleo and Sorey can also sense malevolence! This is spiritual impurity caused by negative deeds/thoughts, without a powerful tempering belief in their rightness/necessity. Malevolence can make Mikleo ill in high concentrations, and they'd want to try to investigate and purify someone who had a lot of it. If you think this would be fun to play with feel free to indicate it in your tags! If your character would register as malevolent but you don't want them to pick up on it, that's fine too; we can handwave that their being from different worlds messes with that ability somehow.
I'm super easy OOCly re: how you want to handle these things with your characters! If you're not quite sure how our interactions should go down, or you want to arrange fun ghostly shenanigans, just drop a comment here and we can hash it out. C:
For the sake of RP, here's a rough guide to interaction with him:
- If you're playing a nonhuman, they should be able to see and interact with him just fine!
- If you're playing a spiritually sensitive human, they can likely interact with him in a variable capacity. Weaker ability means they can probably sense someone there and/or hear him, middling ability means they can hear him and maybe see a vague blur where he is, and someone with a powerful ability should be able to perceive and interact with him normally.
- If you're playing a regular human with no spiritual sensitivity, don't fret! There are still workarounds -- he can absolutely still be heard through telepathy, for one.
- Mikleo and Sorey can also sense malevolence! This is spiritual impurity caused by negative deeds/thoughts, without a powerful tempering belief in their rightness/necessity. Malevolence can make Mikleo ill in high concentrations, and they'd want to try to investigate and purify someone who had a lot of it. If you think this would be fun to play with feel free to indicate it in your tags! If your character would register as malevolent but you don't want them to pick up on it, that's fine too; we can handwave that their being from different worlds messes with that ability somehow.
I'm super easy OOCly re: how you want to handle these things with your characters! If you're not quite sure how our interactions should go down, or you want to arrange fun ghostly shenanigans, just drop a comment here and we can hash it out. C:
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